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Name: chansin
Series: yokai watch
Trophy description: i think his medallium info would be enough info
Sound: idk
Pose: the way he does in the game
Icon: a yokai medal
Color swap palettes: gleams colors, snees colors, sheens colors, heartful green, charming pink, tough orange, white, shady blue, eerie purple
Intro: appears in a cloud of purple smoke and says "this will be... my challenge!" before taking his fighting stance
Stand animation: looks around
Walking animation: same in the game
Running animation: the kind of headfirst arms behind running
Stop animation: skids to a halt
Turning animation: spins
Falling animation: falls? (idk...)
Attacks: (How will your fighter attack?)
A: punch
AA: backhand
AAA: spin kick
A Side: elbow strike
A Dash: headbutt
A Down: swings his hat
A Up: shoryuken
Air Neutral: spins
Air Forward: drill
Air Back: same as the forward
Air Up: overhead swing
Air Down: head smash
Charge Smash Side: wall of fire
Charge Smash Up: double upper
Charge Smash Down: whirlwind kick
Edge Grab: grab
Edge Get Up: flops
Edge Dodge: smoke
Edge Attack: head slam
Trip: facefloor
Trip Get Up Forward: hops up
Trip Get Up Back: rolls
Trip Get Up Attack: headspin
Grab: collar grab
Dash Grab: no change
Grabbed animation: hangs by his scarf thingy
Grab A: punch in the face
Throw Forward: underhand toss
Throw Back: spins and gives em an ol fashiond kick in the arse
Throw Up: strows striagt up then goes for a shoryuken
Throw Down: drops the foe then piledrivers
Shield: uses his hat as a sheild
Shield Break: drops the hat
Dodge Forward: jumps around
Dodge Back: ducks
Dodge Down: army crawl
Dodge Air: sidestep
Up Taunt: spins his hat
Side Taunt: loafs
Down Taunt: pulls out a random peice of seafood and eats it
B Moves: (What will your fighters B special moves and customs moves be?)
B: 1 2 punch (does a fake punh to make the foe guard then unleashes a deavestating strike)
B2: 1 1 punch (does 2 fakes instead)
B3: 0 strike (basicly a counter)
Side B: fireball (throws a fireball)
SB2: blast flare (the fireball explodes but wont go very far)
SB3: draggin flame (the fireball drags to foe around)
Up B: smoke rush (darts upward in a cloud of purple smoke)
UB2: choking smoke (darts straight ahead doing damage)
UB3: smoke port (more of a teleport instead of a upward rush)
Down B: gambler (inpirits himself aloowing him to deal more damage but he;; a;so take more damage and have the guard button not work) keep in mind that this only effects normal attacks
DB2: tricky gamble (speed and defense is increased instead but attacking does less damage)
DB3: bad gamble... (all stats will go way up but theres a chance youll take a crapload of damage intsead)
Final Smash: blade trio! (snee gleam and sheen appear and all 4 of them do there soultimate attack)
K.O Sound 1: ugh...
K.O Sound 2: no!
Star K.O Sound: AAAAAAAAAAAAAAAAAAAAAAAAA *ding*
Screen K.O Sound: bah!
Victory Theme: the thing that plays when you win a battle
Victory Pose (im just gonna skip this one due to there being too many to pick from)
Option 1:
Option 2:
Option 3:
Lose Pose: wisp...
Snake Codec:
Palutena's Guidance:
Dr. Mario Diagnoses reaction:
Dr. Mario: Does it hurt to pee?
Your character: i dont do that....
Dr. Mario: Is it hard to see?
Your character: no
Dr. Mario: I am diagnosing you with HPV!
Your character: . . .
Kirby Hat: chansins hat and shoulder thingys
Stage: mount wildwood shrine
Stage hazards: wild yokai
Stage music: i cant do this since im not sure if any of the musics have names
Classic Mode credits theme: the yokai watch credits theme
Classic mode picture: him playing poker with noway darumacho and komane
All-star mode credits theme: the bike music
All-star mode picture: him on a team against mckracken
Assist Trophies: i dunno but im open for ideas
Subspace enemies: i dunno what to put here
Subspace bosses: i dunno
Subspace location(s): the yokai world?
Other Notes: i think of this as a "only of your sure..." kinda character
Series: yokai watch
Trophy description: i think his medallium info would be enough info
Sound: idk
Pose: the way he does in the game
Icon: a yokai medal
Color swap palettes: gleams colors, snees colors, sheens colors, heartful green, charming pink, tough orange, white, shady blue, eerie purple
Intro: appears in a cloud of purple smoke and says "this will be... my challenge!" before taking his fighting stance
Stand animation: looks around
Walking animation: same in the game
Running animation: the kind of headfirst arms behind running
Stop animation: skids to a halt
Turning animation: spins
Falling animation: falls? (idk...)
Attacks: (How will your fighter attack?)
A: punch
AA: backhand
AAA: spin kick
A Side: elbow strike
A Dash: headbutt
A Down: swings his hat
A Up: shoryuken
Air Neutral: spins
Air Forward: drill
Air Back: same as the forward
Air Up: overhead swing
Air Down: head smash
Charge Smash Side: wall of fire
Charge Smash Up: double upper
Charge Smash Down: whirlwind kick
Edge Grab: grab
Edge Get Up: flops
Edge Dodge: smoke
Edge Attack: head slam
Trip: facefloor
Trip Get Up Forward: hops up
Trip Get Up Back: rolls
Trip Get Up Attack: headspin
Grab: collar grab
Dash Grab: no change
Grabbed animation: hangs by his scarf thingy
Grab A: punch in the face
Throw Forward: underhand toss
Throw Back: spins and gives em an ol fashiond kick in the arse
Throw Up: strows striagt up then goes for a shoryuken
Throw Down: drops the foe then piledrivers
Shield: uses his hat as a sheild
Shield Break: drops the hat
Dodge Forward: jumps around
Dodge Back: ducks
Dodge Down: army crawl
Dodge Air: sidestep
Up Taunt: spins his hat
Side Taunt: loafs
Down Taunt: pulls out a random peice of seafood and eats it
B Moves: (What will your fighters B special moves and customs moves be?)
B: 1 2 punch (does a fake punh to make the foe guard then unleashes a deavestating strike)
B2: 1 1 punch (does 2 fakes instead)
B3: 0 strike (basicly a counter)
Side B: fireball (throws a fireball)
SB2: blast flare (the fireball explodes but wont go very far)
SB3: draggin flame (the fireball drags to foe around)
Up B: smoke rush (darts upward in a cloud of purple smoke)
UB2: choking smoke (darts straight ahead doing damage)
UB3: smoke port (more of a teleport instead of a upward rush)
Down B: gambler (inpirits himself aloowing him to deal more damage but he;; a;so take more damage and have the guard button not work) keep in mind that this only effects normal attacks
DB2: tricky gamble (speed and defense is increased instead but attacking does less damage)
DB3: bad gamble... (all stats will go way up but theres a chance youll take a crapload of damage intsead)
Final Smash: blade trio! (snee gleam and sheen appear and all 4 of them do there soultimate attack)
K.O Sound 1: ugh...
K.O Sound 2: no!
Star K.O Sound: AAAAAAAAAAAAAAAAAAAAAAAAA *ding*
Screen K.O Sound: bah!
Victory Theme: the thing that plays when you win a battle
Victory Pose (im just gonna skip this one due to there being too many to pick from)
Option 1:
Option 2:
Option 3:
Lose Pose: wisp...
Snake Codec:
Palutena's Guidance:
Dr. Mario Diagnoses reaction:
Dr. Mario: Does it hurt to pee?
Your character: i dont do that....
Dr. Mario: Is it hard to see?
Your character: no
Dr. Mario: I am diagnosing you with HPV!
Your character: . . .
Kirby Hat: chansins hat and shoulder thingys
Stage: mount wildwood shrine
Stage hazards: wild yokai
Stage music: i cant do this since im not sure if any of the musics have names
Classic Mode credits theme: the yokai watch credits theme
Classic mode picture: him playing poker with noway darumacho and komane
All-star mode credits theme: the bike music
All-star mode picture: him on a team against mckracken
Assist Trophies: i dunno but im open for ideas
Subspace enemies: i dunno what to put here
Subspace bosses: i dunno
Subspace location(s): the yokai world?
Other Notes: i think of this as a "only of your sure..." kinda character
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